Pamela Pizarro-Ruiz
Pamela Pizarro-Ruiz
3D Environment Artist on Tales & Tactics
Pittsburgh, United States

About

Through my experiences, I've conceptulalized the calm Yokoro Village in Path of Kami, defined the playful cow couture of Farmageddon: A Cattle Royale, and populated the rich world of Ilysia VR with performant but still badass weapons and props. And I'm not done! I drive to create more projects featuring diverse realms full of color that inspires curiosity and joy-filled play.

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Skills

3DVR3D Environment ArtProp DesignProp ModelingConcept ArtIllustrationRigging3D Animation

Software proficiency

Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Animate
Animate
Illustrator
Illustrator
Spine 2D
Spine 2D

Productions

    • Video Game
      Tales & Tactics
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Table 9 Studio
    • Video Game
      Ilysia VR
    • Year
      2024
    • Role
      3D Artist
    • Company
      Team 21
    • Video Game
      Farmageddon: A Cattle Royale
    • Year
      2022
    • Role
      Lead Artist
    • Company
      Solidplasma Productions
    • Video Game
      Path of Kami
    • Year
      2022
    • Role
      Freelance Concept Artist
    • Company
      Captilight

Experience

  • 3D Environment Artist at Strange Scaffold
    Remote, US
    November 2025 - Present

  • 3D Environment Artist at Table 9 Studio
    November 2023 - August 2024

    • Concepted and developed new interactive game board scenes and level themes

    • Refreshed the tile system for all boards with new more visually interesting styles

    • Revamping the main room all gameplay happens in to add more depth to the world

  • 3D Environment / Prop Artist at Team 21 Studio
    Remote
    September 2021 - November 2023

    • Established the style and colors of props for releases of Ilysia VR

    • Created stylized textures that communicate at various LODs

    • Developed optimized models that allow for fast and performant combat in VR

  • Lead Artist at Solidplasma Productions
    United States of America
    September 2019 - September 2021

    • Created game assets using Adobe Photoshop and Adobe Illustrator

    • Designed, concepted, and created assets, characters, and weapons for the game

    • Created customizeable characters with simple and engaging designs

  • Freelance Concept Artist at Captilight
    United States of America
    June 2020 - September 2020

    • Created environment concept art for a village using Adobe Photoshop

    • Painted over screenshots of the blocked out village in engine

    • Expiremented with a more stylized painting style while still creating concept art that is

    able to communicate how a space should appear in game

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