Through my experiences, I've conceptulalized the calm Yokoro Village in Path of Kami, defined the playful cow couture of Farmageddon: A Cattle Royale, and populated the rich world of Ilysia VR with performant but still badass weapons and props. And I'm not done! I drive to create more projects featuring diverse realms full of color that inspires curiosity and joy-filled play.
• Concepted and developed new interactive game board scenes and level themes
• Refreshed the tile system for all boards with new more visually interesting styles
• Revamping the main room all gameplay happens in to add more depth to the world
• Established the style and colors of props for releases of Ilysia VR
• Created stylized textures that communicate at various LODs
• Developed optimized models that allow for fast and performant combat in VR
• Created game assets using Adobe Photoshop and Adobe Illustrator
• Designed, concepted, and created assets, characters, and weapons for the game
• Created customizeable characters with simple and engaging designs
• Created environment concept art for a village using Adobe Photoshop
• Painted over screenshots of the blocked out village in engine
• Expiremented with a more stylized painting style while still creating concept art that is
able to communicate how a space should appear in game