Temple Environment Breakdown

This is a breakdown on the temple interior environment I made during my mentorship with Lucas Annunziata! My goals with this project were to become more comfortable with Substance Designer, to learn the professional environment art pipeline, and to refresh my knowledge of Unreal Engine 4 and apply it to Unreal Engine 5.

I'd like to give a huge thanks to:

Lucas Annunziata for his wonderful mentorship
https://lucasannunziata.com/

Alexander Thümler for creating a gorgeous concept piece
https://minze.artstation.com/

Rachel White for her awesome feedback and support
https://rachelwhite776.artstation.com/

and check out these lovely tutorials I referenced:

Bricks in Substance Designer Tutorial: https://youtu.be/yZiRCuOUzM8?si=AFBeE_a888bszJRk

Water Shader Tutorial: https://www.youtube.com/watch?v=kXH1-uY0wjY&ab_channel=StylizedStation

Caustics Tutorial: https://www.youtube.com/watch?v=DvG1O6zwBP8&t=365s&ab_channel=underscore